Tag

Oculus

Infographic: The VR Industry Landscape

By Touchstone VR, VR Infographic No Comments

Many companies are working on innovations in Virtual Reality; and these companies are all attempting to make strides in very different and exciting places. Content in VR covers a wide range that includes location-based, sporting/live events, social networking, games, entertainment, enterprise, healthcare, and education. When creating new applications for VR technology, developers can choose from specific platforms with different tools and…

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Infographic – The Reality of VR and AR

By AR Infographic, Touchstone VR, VR Infographic No Comments

People think of Virtual Reality and Augmented Reality as a new, exciting, innovative technology, so new that most people don’t know much about the industry or what its future may hold. However it is projected that by 2020, the VR/AR industry will be worth $150 billion. Gaming is expected to be a major player in the Virtual Reality industry; however…

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Virtual Reality Market Research

Touchstone VR – Consumer Insights for the Virtual Reality & Augmented Reality Industry

By Marketing Research, Touchstone VR, Virtual Reality No Comments

Touchstone Research launches new Virtual Reality & Augmented Reality Consumer Insights division to serve the VR industry BRANFORD, CT – Thursday February 11, 2016   Today Touchstone Research is announcing their newest division, Touchstone VR, which is Touchstone Research’s consumer insights division for all things Virtual Reality and Augmented Reality. Touchstone VR is the new go to firm for providing…

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The State of Advertising in the World of Virtual Reality [VR]

By Touchstone VR, Uncategorized, Virtual Reality, VR Insights No Comments

Every day there are more and more articles on virtual reality; what apps are coming out, which new companies have formed, or what the latest breakthrough is; but an issue that’s receiving less of a spotlight than it should, is advertising. Advertisers are eager to try to enter the world of virtual reality, and for a good reason; as technology…

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VR and Consumer Sentiment

By Consumer Reports, infographic, Teen Market Research, Touchstone VR, Virtual Reality, VR Consumer Report, VR Infographic, VR Insights 13 Comments

Advertising and marketing professionals looking to associate their brand with the excitement and promise of new technologies are going to want to take note of a comprehensive Virtual Reality Consumer Sentiment Survey of over 2,000 consumers that was recently conducted by Touchstone Research and Greenlight VR. When those who had experienced virtual reality (22% of the sample) were asked to…

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This week in cool new Samsung Gear VR game reviews: PolyRunner VR & Cerevrum

By Oculus, Samsung Gear VR, Samsung Gear VR Apps, Samsung Gear VR Apps, Technology, Touchstone VR, Virtual Reality, VR Insights No Comments

Last week we were greeted with the appearance of 2 new games in the Oculus store, PolyRunner VR and Cerevrum; each of which is a welcome new addition to the somewhat limited world of VR gaming. Both of these games are free and available for download now in the Oculus store, and I would recommend downloading them both and giving…

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Samsung Gear VR Unboxing & Initial Impressions

Samsung Gear VR: Unboxing and Initial Impressions

By Samsung Gear VR, Touchstone VR, Virtual Reality, VR Insights No Comments

December 30th 2015, the day had finally arrived; I had just received a Samsung Galaxy S6 for Christmas; one of four phones compatible with the Samsung Gear, the other three phones being: Galaxy Note 5, Galaxy S6 edge, and Galaxy S6 edge+. Eager to try out this new and exciting technology the first thing I did was open it and…

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2015 Virtual Reality (VR) Consumer Report

The VR (Virtual Reality) Consumer Sentiment Report – Infographic

By Greenlight VR, infographic, Kids Market Research, Market Research Reports, Teen Market Research, Touchstone VR, Virtual Reality, VR Consumer Report, VR Infographic, VR Insights No Comments

SAN FRANCISCO, CA, November 11th, 2015 – Virtual reality has been somewhat of an intriguing fantasy for a while now; and while the technology has been available for a number of years, it’s only recently that big strides are being made in virtual reality. These technological advances seem to have overcome the problems that have for so long held VR…

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